It has come to my attention that I have not updated my blog in a while, this down to a number of things I think. I have been doing extra work placement which has been keeping me really busy, I have been back home for a short while, and I have been writing down books and interesting things I wish to blog about but have so many I have been finding it hard to put them all into motion.
My work placement is working well with regards to the project- they are taking a break for Easter now, and I am hoping after Easter I will be able to sample one of my workshops with the group of 13-15 year old's I work with. This would be great help for the project, and also as practice if I do end up producing some kind of workshop for the Fringe Festival's family day. I am hoping this week to produce some more workshops on the idea of 'Community Matters' but tailoring them to different groups ages and needs, so I can have a wide variety prepared.
Sample Workshop:
Community Matters-
Provisional Workshop Plan -1 hour session
For 12-16 years
approx.
Materials Needed:
·
A3 paper
·
Marker Pens
Starter Exercise
1: 10 minutes max.
Needed to get everyone warmed up, focussed and working
together
Zip, Zap, Boing-
everyone forms a circle. A ‘zip’ starts getting passed round the circle from
person yo person, if a person wishes to pass to someone across the circle they
pass a ‘zap’ if a person wishes to reject someone’s move they say ‘boing’ in
which case the zip/zap goes back in the other direction and so on.
‘Geezer’ version in which zip is replaced by ‘yes mate’, zap
is replaced by ‘what you looking at?’, boing is replaced by ‘easy tiger’ and at
any point before someone’s turn they can choose to say ‘Geezer’, in which case
everyone then repeats ‘Geezer’
‘Eastenders’ version in which zip is replaced by ‘Alright’,
zap is replaced by ‘Leave it out’, boing is replaced by ‘Get outta my pub’ and
at any point before someone’s turn they can choose to say ‘You ain’t my mother’
in which case everyone replies ‘yes I am’ and the game continues like so.
Starter Exercise
2: 5 minutes max.
Intended for more focus and concentration before the main
exercises.
Pass the Clap-
To start everyone simply passes a clap around the circle, the clap must be
passed as fast as possible but each person cannot clap until the person before
them has clapped. The game can then be complicated, each person has to then
clap once to receive the clap (at the same time as the person giving it to
them) and once again to pass on the clap (at the same time as the person they are
passing it to). The game can then be varied again- each person has to make eye
contact with the person they are wanted to pass the clap to, they can choose
anyone in the circle, then they must clap at the same time as their chosen
person to pass it on.
Main Exercise-Part
1: 5 minutes max.
As a group people must think of as many words/phrases which
come into their head when they hear the word ‘Community’
Main Exercise-Part
2: 10 minutes max.
On a large sheet of paper each person must draw a body-
spilt the body in half, with one side labelled ‘Who am I?’ and one sided
labelled ‘Who I want to be?’ in relation to community, think about who you are,
how you might be perceived and write it in the ‘who am I’ section, and in the
‘who I want to be section’ write about what you would like to be like, how you
wish people might perceive you.
Main Exercise-Part
3: 15 minutes
In groups of 3, 4, or 5, create short snippets of scenes
from the idea of ‘I thought I was part of a community but I was wrong’. These
scenes need only be 60 seconds long. Think about how communities work scenarios
which might happen within communities, different communities.
Showback: 10
minutes
Groups will then have ten minutes to show back their work to
each other, discuss ideas and reflect.
Finish Exercise: 5
minutes
Group may choose from games, or suggest one themselves but if
they suggest they must be willing to lead the exercise and participate fully.
·
Wink Murder: one person takes on the ‘detective’
role. One person is chosen as the ‘murderer’ the aim of the game is for the
murderer to kill everyone else before the detective can guess who it is.
·
Splat: one person stands in the middle of the
circle and shouts someone else’s name- that person then has to duck, and the
people either side have to turn and ‘splat’ each other, the last person to do
so is out, or if the person ducking hesitates. The last two people then take
part in a ‘splat off’- they stand back to back and someone says words beginning
with a certain letter, for each word they take a step apart, when a word is
said starting with a different letter, they turn and ‘splat’ fastest person is
the winner.
·
Eyes up: everyone stands in a circle with their
eyes to the ground, someone says eyes up and each person chooses someone in the
circle it look at, if the person you have chosen is looking back at you, you
are both out. Someone says eyes down and the game continues like so until there
is a winning pair.